Friday, April 07, 2006

light emitting diodes descending >> river stones on wood << pixels emerging




Went to an exhibition near nippori station last sat. night; “fragile” by Miyajima Tatsuo. Beautiful old building; a restored Sento or public bathhouse from 1787. Miyajima’s works are ‘sculptures’ constructed of red LED counters ticking down at various speeds from 9 to 1 (zero is an emptiness; a darkness.) some are like latticeworks or spiderwebs, hanging delicately from the walls and spangled with crimson fireflies speeding down in time, around and around again cycling forever – some slow like aeons, some a blur of movement. Others are trapped in plastic bubbles suspended in water, floating like digital seacreatures dredged from some infinitely dark depth. Some are inside the windows; the light of the sun or of passing headlights splays ghostlike projections of numbers tumbling down the walls…what stuck me most about these things was that they are always ticking DOWN, but cycle over and over; the effect being a simultaneous sense of both loss and endlessness. I want to see more of his works.

simple electronics; nostalgia; the game of life

This exhibition evoked all sort of memories and associations. Firstly; my nostalgic love of old computer technology. The vic 20 days; the c64; the amiga – these things have entered into a unique aesthetic realm now, infinitely cool and even moving. Miyajima’s sculptures remind me of John Conway’s Game of Life where systems of extreme simplicity give rise to complex, beautiful, and mesmerizing patterns and behavior. My love of the game of I-Go is connected with my discovery of these patterns long years ago. When I first lived in Japan, in Osaka, I lived near the Shinsekai (New World) district and its famous tower the Tsutenkaku (Tower reaching to Heaven.) This area is famous for its gaming dens – the traditional games of Mahjong, Shogi, and I-go, and now more modern pastimes such as pachinko and slot machines. I hung around here for a while, watching the old men play their games, and eventually one Saturday, was invited to join them at a table. I played then every weekend for a few months. These quiet old men with their deeply-lined faces, smoking pipes and chewing strips of dried squid while sipping tea and reading the newspaper in the afternoon sun, eyes roaming over pale wooden boards strewn with white and black river stones – these are treasured memories. Go is a fascinating game, deeply philosophical like that Game of Life; creating beautiful patterns from simple rules. From Wikipedia:

It is commonly said that no game has ever been played twice. This may be true: On a 19×19 board, there are about 3^361×0.012 = 2.1×10^170 possible positions, most of which are the end result of about (120!)^2 = 4.5×10^397 different (no-capture) games, for a total of about 9.3×10^567 games. Allowing captures gives as many as

10^(7.49x10^48)

possible games, all of which last for over 4.1×10^48 moves! (For two comparisons: the number of legal positions in chess is estimated to be between 10^43 and 10^50; and physicists estimate that there are not more than 10^90 protons in the entire visible universe.)


So there are more games of Go than there are protons in the Universe. Somehow I always find this to be a comforting fact. Something I read in Borges, I think a paraphrase of a quotation of a fictious source, springs to mind: “The simplest possible abstraction of the universe is the universe itself.”

Closely related to these things; my love of the works of Benoit Mandelbrot, the Polish-French Mathematician whose books are both rigorously theoretical and exquisitely artistic. Fractals, too, are tiny equations that illustrate Emergence.

Like improvisational Jazz; unpredicted beauty from the confluence of rules and chaos.

Like Noise Music; another reason why I came to this country; waves of shimmering sound at extreme volume produces unique and irreproducible sheens and patterns, melodies and rythyms – objects of beauty captured momentarily from the void, held in the hand for the briefest of spans, marveled at and gasped over – only to disappear instantly back into the Sea of Possiblities, the cosmic background radiation, the afterbirth of the universe, the Hissing Underlying Everything. That's what you see and hear when you detune an analog receiver. That memory of the Universe's beginning.

And like a great game I want to plug: Darwinia by UK company Introversion which has been winning all sorts of awards of late and is the ultimate retro-computer nerd’s (that’s me) nostalgic trip-game. This game, truly, restores my faith in the once-grand potential of the gaming industry to create a new medium for the production of Art and Aesthetica. This is what games SHOULD be.

4 comments:

Lance Black said...

The Sydney Bienalle piece was almost certainly his. He's been doing these kinds of works for quite a while now I believe.

I'll check out your piece and get back to you :)

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